![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9GZ1xXWicLqKX5Yj-bm-t9aBYBB8KkaVD5gLzPv7kTbC2DYQMYmoClZiBdjNs9dzfUZcXu_rGkba0ci4SYIFsSXsHupIOLEZMY0HVz3DreMPESPRg-OaE4hw67w7KF1a2fmf7_Uu3Jizf/s280/sound.jpg)
Before I write this, please realize, that I am not an expert. I am just a music nut who studies all parts of sound, and then write about everything I learn to help my brain remember everything. I did not go to school for this, but have been self studying for years. This is just a basic scientific understanding of sound, explained with graphs from all over the internet I have found to make my points stand out. Without people putting free info on the internet for me to study, I would never know any of this....so, I felt like I should give back by making a nice understanding with better graphs and in my own words. This is to help me, and if it helps you, great!
What is Sound?
A sound is a vibration. No vibration, no sound. When a source vibrates, it moves particles beside it and vibrates in a chain reaction. Usually, this means air particles, but it can also be water, gas, and other kinds of particles. But, here, we will talk about air particles because that is what we usually deal with in music. When a source vibrates, and then vibrates particles, it comes from a source location (where it is the strongest), and then moves outward in wave fashion until it reaches and vibrates our eardrums. The sound does not travel in bulk, but rather in a sound wave coming from the source, and then disturbs the surrounding area...slowly getting weaker. This is simple energy displacement. Sound requires a medium (air particles), therefor, sound cannot travel in a vacuum. It reacts the same way as if you threw a rock into a still lake...the water ripples will form, and then disappear...returning to its original form.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJYUKMqr5Eb7tzTi_2_O9dI9i0LztlHkJJ4kQessSUHnUvrTQRrBWSckA_9cyPAmDKA2wfCTRvl6K6eOvgkpv_61P4S6-yP9jSSMBQfpP8AtzqHNdNNovoo8NkmRnJVl-2ah6gotsmhRLC/s280/Sound+from+source.jpg)
Now, once this displacement of particles has occurred, we are left with 2 regions. 1 region is of high particle density, and the other is of low particle density (or high pressure, low pressure).
2 keys words to remember
Compressions (Condensation) - Regions of high particle density
Rarefactions - Regions of low particle density.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw8zur-A3Fh4huEi8abTGu0oay7X2l1lEE8haXu8NSvvVA3f_u5JK_Zb7nLoex1XcqCCZI6ZWL3ZuUjTDvJnCvC75wxxpdmn8kNfBR-BpJcM4TfpOwrTVazBRlbIfCq3F8NvV3jhL1nxkZ/s280/rarefaction+5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBsxrU67WOQys47cooT1YxyLxibNgZjY9fPNuEmDmrxTdeQGyHPt3uDGHZf9l3fM1-dZ_mVNThbgj6Bl6TTvOFkO5iGBeGKoIdWJzrvk7Tb63Xl3wN3pGL18BYdV5OsNpXtVeNP_u7DHUi/s280/sound+particles+1.gif)
Now, the particles of air don't actually MOVE (physically) in the direction of the wave movement, but instead move within their normal positions in a cycle fashion. 1 cycle is when a particle moves from its STARTING POSITION, to the maximum displacement distance in one direction, back to the starting point, and then to the maximum displacement distance in the other direction.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1l-i2uYiavE73TBea5Vxa8K1JGQ4ZBzrcPz2WIhN6yU1sjw_Ec0E_qfoagxkJPLquWJxvgCSgIImFI94vyi6W6dcutJuRzFJor0trjqMm5dDgEeY2TkhrzDnVhW4oQAvSfRGjCVXGbXqe/s280/onecycle.jpg)
In music terms, 1 cycle = 1Hz. (Hertz), 1000Hz = 1kHz.
The human ear can hear (depending on the person of course) anywhere from 16Hz - 20000Hz
(normal being around 20Hz - 18,000)
A normal piano range is in the graph below -
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBFW0y45KX-Nq6YHO_sRUvJwUt1AH1eVjYlgv1O2-QCipFcrCpbL09jnxmarY2h2ugsGzoCqJSj6i_dx9w6dRE9Ffss90NhpEpf0XXTRB3FgWxuN4-JlpUeZnEnxxkEScB3i7icOuDzZ_V/s280/piano+frequency+chart.gif)
To understand this, you must understand PURE TONES and OVER TONES.
A pure tone is one that is created by a perfect wave (like a tuning fork, or a tone generator). These contain a ONE TONE frequency, meaning, it only creates one tone on the frequency spectrum. A note played on a piano or any other instrument will have OVER TONES, which are other tones within the spectrum accenting the fundamental tone....giving it a unique sound. The tone with the lowest frequency is called the FUNDAMENTAL TONE. All other tones are OVER TONES.
This is where we get into harmonics. If an over tone has a frequency value that is a multiple of the fundamental tone ( x2, x3, x4, up to x14), these tones are called HARMONICS. It is the difference of each instruments over tones and fundamental tones that make up the sounds TIMBRE. Therefor, even though an instrument may produce a fundamental tone at say 4kHz, it has overtones at much higher frequency values. This is why most DAWs and other recording gear must be able to handle a much higher frequency than can actually be produced by the fundamental tone of an instrument. There will be MUCH loss in the dynamics of the sound if it is not able to be captured. Some instruments like cymbals or dog whistles produce frequency levels much higher than the human ear can hear, but they effect the whole sounds TIMBRE if not captured correctly. This is why many analog purist stay analog, and not digital...where most frequencies are cut at 20,000Hz. Below is is a graph of a general saw wave and its harmonic overtones.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0OvFIlYN1vMFDIYyYAm3toyOyArsnWGP3qmkvEwx6FP8su3TEtd-CEkAqojIw_Yx_SfX9ISJwsjeIeS2ozudZ40e3MUQfuniF0xi7HgfpsEv0QP_3WVFZwCWLtAa_u_P4W45vUwFizJgN/s280/harmonicsofsawtooth.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRo9mX2WWa8vdcfKfSORCBDei8p79iYnZlTwyNf5FwBqnhnVwedgVuagNsdL5lioMLEhNeo8xxU6DWydMF-4u16gSuqydPtVChkopp2v-FJQQ5e8j9UoydHHq5nBO8jDU0uDPPI8eMpyaF/s280/StandingWaveHarmonics.png)
Now there are 2 types of sound waves (we will break these 2 kinds down even more in a minute)
One is a wave with a definite pitch (we call a note). Another kind is one with no definite pitch (we call a noise). Music has both almost all of the time. The difference is definitely audible, but what is the scientific difference? A note contains regular vibrations (periodic motion), and a noise contains irregular vibrations(non-periodic motion).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNW9X2oAbcbsDaZwmWj6c-83I0bJ3CvyEtvEFtNx2NrVNnIazAz4LnJGVav-NSMUuZPZt6xOaRKVwTzsKBP24bryRw1qjVXOOH1I9GgHb1-bpWEtjZRlgtXXy4IHdPdWznSsvaYQbFkqGG/s280/Sound+1.jpg)
Now if we break down the periodic motion vibrations, some of the common vibrations are below -
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE4-r6qNoXwAmEn352EMRjskiE3GE4amKz8y6GftnH8ya_vx-H7DEDchgzFVafiPw9VcigKUzvsBl8ZR2lA4eWbO2bdo0mt6wzzpEeLCQqr3joEvNG5ARLLjwS_i-Z4JSpCvTIl78Uu3FL/s280/different+kinds+of+waves.png)
In music, we divide these sound sections into groups called OCTAVES. 7 different notes A-G, & the 8th note being the start of the next octave. Each note named the same letter sounds very similar to the others named the same letter because they are in a multiple of the others frequency. (x. 220Hz, 440Hz, 880Hz). This means the actual frequency rate (or cycles) is 2ce the speed of the previous. These notes are said to differ in pitch by ONE octave.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5lwR0loKvITvTUPwJ_av2ia8CnZ7FNMgUs1k-3EDi91M2gbxl6HzvjbhXHqlte7oBfV24EiKXiMbJiu7lyglrWglIJ-T6M6MUl-Zg8qzmTyeRKd6hU2Rq_npNCyandMW0Kb1DIhLEY-ib/s280/octave.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixPWV_r7KOGQPjkISVxUXcUXYMSN-Rd7_ETzLs3PhwHN7cX7zjRaaFnHlL_hMm66ldjFLkSVIQIOReB6gMgR6cDdEyaFq7ySI6UQn6yGb4BsLl8fDKx8oeK-TPJL-ADR6S61WnsBidA1x7/s280/general+graph.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXrufiEnHoROY4T3mmXSL8zHKXNS6mgHYYTxRka7L1m3zVjEyc9rTJ66yf4ok5-r0upMPgSBKnnuc8M2FUlxKHeEdU4dsaQYUT8U5njtCJnO-GQHfpU1eezCSQO4t1CugSosQ2H_a7af0d/s280/amplitude.jpg)
Scientifically, if the distance from the source is TWICE the distance, the sound drops to one quarter. If the distance is 4 times the distance, it drops to one-sixteenth.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd4k91LEV9hGMqPANlyZmq4UaEQ_5HV-6rHJvzCqDjl_gGy_BwimCMBo3PP5_r2fp9M3iY9lLfA8fPvdAecXTYL4L3NEHt2gbu1SZhOtL-kN6fAeA2FSR8fIuL54X55prBbd1dMg8bSf9i/s280/inverse+square+law.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_qa7Zd39oI-M78gmUf0cr3CXsFTdAiUsNlJ2hqCXVksospbgU3qIanJiBu7ktZmTffnodP0iF061FQnGJqMPrPA3hi8h4dd5tkpLtNdcmJL557tJwYMMfzxgy-JCClHnhmd3jvhxWYM9S/s280/SquareLawE-Siart.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlgeSQ8b-58npxS3r-6wmI6syxyAV0lJrF4HbnLtRTOZz7VZZBWkPYvaARcvySziHnQe_ao6S2JLYs-QTrAafYw-l5PKAZe2kiNELF-zr01XTrG6Nz7vZG7FJ31sH9p8a4SatuQHBT0bOK/s280/ear+drum.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkO5U7zrPnwVnN7FfUAy7KgxoMtbNY5hqt_Ul-FwL3nOPHb-rhmudqUeJj72IbXZWOQVEJJ6FZYvdc_J640MoFR7MPiLlBmE-oYHqzvKiAFRJWktooBf31zJAjSbjtpDmTNm3FNzmSAGYm/s280/phase.jpg)
If we were to set up 2 speakers producing perfect waves at 1/2 the cycle speed difference, this is how it would sound to your ear (cancelled) -
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwaWTcbMJZmFhF309MZYytgwVdLWUSh3uTkTM8YdV0zHSlTCYL-GGRy9XjqqHAbW5dsCKE62JVoTn_p6JuGak_WMXfqjCbkQoTaGwud6bq9Y6Df1clnonxQA2mOuJpGpKp4JqRnolsOBHn/s280/combination.jpg)
Now, how do we measure all of this. Well, the equation for "Speed of Sound" is rather simple. I liked this tattoo to help explain -
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4hsLBE0gnMBa_8itisHW-5gMibEPtEuRAQCKhF9c9ptzbi7ccGm8jN2QXF1anD30FzsWURtx-hjPS1W9TyN4vl-OAR2SCxQcoyMC__wFd4_PW4H-GLMAMSa42FRbNhyphenhyphenctyLcZb-rL44-d/s280/speedofsound+formula.jpg)
V = speed of sound
f = frequency
λ = wavelength (lambda in greek)
A wave front is a surface on which all particles are in the same phase of vibration. The distance between the 2 wave fronts is called the wavelength. (or the distance between 2 separate compressions, or 2 separate rarefactions)
Now obviously, the speed of sound is affected by other things. This equation only works in a perfect environment with no obstacles. In an everyday situation, we have air pressure, and physical objects that can obstruct a waves path.
When a sound wave is made in air thats temperature changes with altitude, REFRACTIONS occur. This is why sound can travel at different speeds depending on air pressure and particle density.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrMH5otMfDfSxZTWWnx_-oelnn3M4GiTD-5sA-ygTTCBmcMKH3COJpCaTJIoX6AQiybI0CH1gIEVvb6F-NZ7ll1mGVWlRmU8mmS4ulBZBZVACMbUxMAWec6I1aXeFsoyoYZVRu-M_bugLN/s280/rarefaction1.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCdrASajzyfChnbnJ3vi611OsEUY6gwWWc0UA0hb8kOgjhbbUVKfFoDq4Y449yuUbS-leN4LGRU7ppiuUL4lyfT89VLHjj3Qxi_15qjQY2hX5TP0ZY7n3O8ADVTYXCLMYa2-XY_QJx4GfW/s280/rarefaction2.gif)
So obviously the equation for the speed of sound has variables.
Well that's it for my small piece about sound. If you have a better understanding of how sound works, you can begin to change it the way you want rather than just randomly.
Peace!
FroBot
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