Showing posts with label exporting. Show all posts
Showing posts with label exporting. Show all posts

Tuesday, March 16, 2010

NOTES FOR 3.17.2010


Todays Session Above

Today started out with a nice regular session, working on a track from last week. Then, I got files from my mastering guy w/ some tech problems. So 2 things happened today.

Lets start with the things I learned mastering. Bad...but good came out of it.

I had put an nice low pass filter effect with alternating LFO speeds and a vocal starting in a breakdown. All these effects were on the master track...stupid me, but what I didnt realize is that when you export each individual track....those master effects wont take place. So I had to go back, and put the same effect in each track, and make sure the envelopes were ok!

BUT, a nice new trick I learned while doing that....if you make an effects rack out of the effects you used on your master track....then click the effects rack. Press COPY (Apple C). Then go to the tracks you want them on and just press paste. (you are pasting the whole rack into the track) Then, the envelopes you have for that effects rack are already put into the track. So each were copied into each track automatically based on the rack. That saved a hell of a lot of time. All I had to do then was change the envelopes for the ON/OFF of that effects rack...and my effects were in there! Nice.

I just just have to remember to be careful as to where it starts and ends, because I cant forget that if its blending the next part, to let the effects rack stay on until the envelopes for the effects are totally finished. I need to look at the longer lasting envelopes from the effects, and then shut off the effects chain then. I made some mistakes, but then realized this. Its hard when you have like 10 envelopes running on the master track, its hard to remember which one is longest without searching all of them. Especially after a week of not working on that track.

Well anyway, exporting now...sending off this afternoon. My stupid error, cost me time and money....gotta be careful in the future.

WELL aside from that, notes on my track making today -

Quick breaks have always been a problem for me....some kind of creative 4 bars before an explosion or new beat hits. Its very easy just to remove some kicks, and put on a crash cymbol or something, but thinking of cool switches can be tough. Found a new technique today....randomness at start. Just decide where you want an off beat change to come in, and delete everything or few things during those bars. Start just copy and pasting snares, or kicks on weird places...and feel something out. Get into your stabs rack, throw in some unique stabs, and then let it explode. It can sound really creative. So, to make a quick break before a new part, when the creative brain cant think of something, just be random, and your creative brain will feel something out of that.

Today I used a nice sub bass hit on 2.3 beats....totally off hit, but sounds super cool to bring it back in with snare rolls.

Using autopan, and using envolopes to control the "off set" can make for some really cool sounds. No one will ever notice unless they have headphones on, but adds some real creativity to your pans. I used it on a commodore 64 sample and sounded totally rad.

Dont be lazy, everytime you put in a sample...think of how you can make it better....with at least 1 or 2 envelopes. Do it on the spot....because once you listen to a track too many times a certain way, your brain starts to want it to be that way. So make your envelope changes ASAP... so you come to like the more unique, artistic sound....UNLESS of course it IS how you want it....but then again, dont be lazy either. Sometimes, a small stab is an opportunity to try out one of the effects you havent been using so much so you can better understand it....

Today, I did that with the grain delay effect. I was using that commodore 64 sample, already enveloping the pans offset....then I used a grain delay to slice it all up using the spray & frequency of it. Turns a rather boring, low bit sound into one of the main artistic parts of a breakdown. Grain delay is a fun little tool with low bit samples. The slices are so clean if you dont have any reverbs or anything on it. Can really crush a sound.



By the way....I FUCKING LOVE all my new racks I made all this week. I have thousands of unique sounds at my disposal right now....and its always a surprise to where the track is going to go when I open up a 8x8 stab rack full of all my favorite sounds...and I have like 50 racks to choose from. I start looking for a sound, and always find something else. That is all the bottom part of my sequence today...so many stabs!

Well thats it for today. Its already Wednesday! Nice!

Peace!

FroBot

Wednesday, March 10, 2010

NOTES FOR 3.11.2009 - Sending to Mastering


Todays Session Above

Well, put the finishing touches on a track today and am uploading to the Vancouver Mastering Company as we speak. Few notes about cleaning up things before sending to get it mastered.

Listen to each track individually to make sure there are no mistakes or clips.

Be careful to check all reverb sizes to get them just right. You dont want room space sitting over a track where it is not needed. Bring that reverb size down to just the right amount for each track.

Make sure all your delays end exactly where you want them too. Solo the track and watch the bar meter, or listen to it with just the kick. May not be so noticeable now, but will be in the club.

Make sure all db levels of each track are below 0db to avoid clipping.

Make sure the master track is at least 3db below 0 avoid clips on the master track.

When exporting all individual tracks, make sure to use at least 24bit encoding. Also, wav files are better than aif...all mastering facilities work with wav.

When sending to a mastering company, to save time (and your money), makes sure to add a notes section about important things you want. Especially if they are going to be mixing and doing individual track equing. Also, toss in a couple of sample tracks from past songs or other artists tracks so they can get a good idea of what sound you are going for.

Be sure to notify them that this is going to be used in the club mostly so they know to listen to it LOUD when mixing and mastering. They also need to take care of frequencies at lower ranges like 50db since it will be played out of club speakers. If it was just for home listening, these ranges are not as important.

Zip all the files and send it off.

Here is what my NOTES section looks like that i sent to them -

NOTES FOR FROBOT - BE AFRAID

Side chain kick & bass please. Not a ton, but for a nice sound.

At the beginning, sample called GLITCH PING PONG has a raising reverb effect that may sound weird....i like it though. It was the effect i was going for.

All hits on track "BIG HIT" Should be loud and powerful

All high hats should be sitting at the right frequency. You can shift then if they are not and I didnt hear something right.

Please pan hats to a nice sound after eqed.

Synth that starts at 2:23 is a main melody, and should REALLY stand out at its own frequency

The other track called HIGH SYNTH that is played at the same time as this synth should only accent the other synth.

The sample called HARD DRUM that comes in at 3:15 should be nice and powerful and low.

The crazy dropping out effect of all the tracks at 4:11 really needs to have its general levels checked because it gets louder do to the effects im using. Be careful here. Its really crazy, and goes into an all out of tune part. Just make sure levels are ok here.

The vocals starting at around 5:06 are very important and should stand out like a melody.


REMEMBER, if the bass isnt working, and you cant get it to sound right....let me know. I can hear the problems with it, but i would really like to get it to work. Its just where it bounces that it distorts a smidge. If you can clean that up somehow, it would be great.

USE YOUR ARTISTIC brain when working with this, i dont complain about a lot, and love it when changes are made.

As it is, levels are ALL messed up, cause I tried to drop everything so it wasnt clipping. Mix it to what sounds best. Remember that high hats are heard louder than everything due to their frequency, and can be brought way down. My speakers suck, and I had them up kind of loud i think.

Thanks!

Trip



Well thats it for today!

Peace!

FroBot